I recently wrapped up the first prototype of a VR Dialogue System for a project idea we are exploring. Overall I’m pretty happy with the result – it functions really smoothly in VR and has all the functionality that I set out to include. I figured I’d share a bit of it here for anyone […]
For a look at the creation process of the Keep Craft intro animation, we bring you another post written by our Art Director, Justin Schut. You can take a first look at the intro in GIF format below. View post on imgur.com Justin Schut: We believe that a good story is essential in most forms of […]
Thanks to everyone who checked out last week’s post on Keep Craft’s UI conversion! We had a lot of community support and we’re excited to keep sharing development updates with everyone. This week we bring you an interview with Keep Craft’s musical composer, Ryan Garrison.
The most challenging aspect of bringing Keep Craft to mobile, without a doubt, was redesigning the UI. The browser version’s UI takes full advantage of the fact that most players view it on a large computer screen. This is great for gaming on the PC, but this same UI would be a disaster when shrunk […]
In our previous blog, Keep Craft: Art vs. Imagination, we talked about the need to create a city overview giving the player a sense of their progression through the game. Check it out if you haven’t read it yet! The city overview is a beautiful addition to the game, but we had to think carefully about the best […]
We discovered something interesting from our pre-alpha playtesting of Keep Craft’s mobile version. The browser version of the game has no art. It’s clean and minimalist – like reading the words in a book. Because there are no pre-existing visuals, you can create a mental image of your civilization with ease.
One of the first challenges we tackled with the mobile version of Keep Craft was the creation of art assets for the various buildings, resources and other elements. While Keep Craft’s browser version relies on a very clean minimalist look with no icons, we knew that for the game to succeed on mobile we would have […]
For our first dev blog feature, we sat down with Ernesto Mayoral, or Morpheox as many Keep Craft players may know him. Ernesto built the browser version of Keep Craft from the ground up, and maintains an active role in the website’s chat channel where he gathers player feedback and answers questions about the game.
We at ZuQuini are pleased to finally share the work we’ve been doing on the mobile version of Keep Craft! For those not familiar with the game, Keep Craft is a resource management and civilization building game that initially found popularity on the /r/incremental_games subreddit and quickly developed a dedicated following. It caught our attention as a […]