we make exceptional interactive content

Our experienced team of engineers, designers & artists create cutting-edge interactive content across all platforms.
what we can do

OUR SERVICES

We come from the World of Game Design, so we know fun.
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virtual reality
We're equally at home creating games, showcase pieces, educational software, or location-based experiences, primarily in Unity & Unreal Engine.
augmented reality
Whether it be mobile AR or high-end AR headsets like the Magic Leap or HoloLens, we specialize in creating innovative content to elevate your brand.
gaming
We are passionate gamers who come from a game dev and publishing background. We specialize in creating fun & engaging games for all platforms.
mobile applicationS
We have extensive experience building cross-platform mobile applications and building complete mobile solutions for projects of any size.
DIGITAL HUMANS
We create photorealistic & extremely lifelike digital humans from 3D scans that can be driven through motion & facial capture for any target platform.
HARDWARE-ENabled apps
We're skilled at creating amazing software that integrates with hardware, whether it be toys, medical hardware, or any other use case.
WE'RE AN AWARD-WINNING DEVELOPMENT AGENCY
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WE CREATE AWESOME PRODUCTS

TAKE A LOOK AT SOME OF OUR PAST PROJECTS

We happily do white-label development - so there's even more that we can't show you here
DIGITAL HUMAN & SIGGRAPH 2019
We were blown away by the reaction to our digital human at SIGGRAPH 2019! Take a look at our hyper-realistic human avatar in action. Thanks to Dynamixyz & XSens for working with us on our face and motion capture solutions and Jason L. White for offering his likeness.
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BOTZEES AR | PAI TECHNOLOGY
Botzees are cute programmable bots that YOU build and control using the latest in augmented reality. Botzees combines construction, creativity and coding to keep kids engaged and learning for hours. Created for Pai Technology.
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DIGITAL HUMAN SIGGRAPH TEASER
This is a photorealistic digital human, created from over 30,000 photographs and rendered real-time in Unreal Engine. ICVR, in collaboration with our friends at The Scan Truck, revealed the many possible applications of this tech at SIGGRAPH 2019.
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DIGITAL HUMAN PROJECT REVEAL
This is a photorealistic digital human, created from over 30,000 photographs and rendered real-time in Unreal Engine. ICVR, in collaboration with our friends at The Scan Truck, revealed the many possible applications of this tech at SIGGRAPH 2019.
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STAR OF AUTUMN: VOICE ACTING
Take a look behind the scenes at how the VO for our VR adventure game Star of Autumn was recorded, and the amazing talent who brought our characters to life.
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STAR OF AUTUMN: INSIDE THE STORY
Take a look behind the scenes at how the story for Star of Autumn was created, and the writers & designers who made it happen.
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STAR OF AUTUMN TRAILER
After 8 years of routine deep-space operation, all contact with Pegasus Station goes dark. It is your job to find out why. Announcing an upcoming Virtual Reality adventure game for SteamVR and Oculus by ICVR Interactive.
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our blog

READ the LATEST posts FROM OUR BLOG

Xtended Realities Podcast | #011 | 360 Video Deep Dive
Posted by chrisadmin - August, 5 2019

Today we look at the world of 360 Video- we tout it, we criticize it, we discuss the biggest market for it.  If anyone is going to attend SIGGRAPH 2019 this year, please come visit us in person at Booth #647/649 and try our Digital Human Project.

Xtended Realities Podcast | #010 | E3 XR News
Posted by chrisadmin - June, 28 2019

A look at the recent events from E3 2019 as it relates to the XR community

Xtended Realities | 009 | The State of the VR Gaming Market
Posted by chrisadmin - June, 7 2019

It’s time to have a current look at the state of the VR Gaming market, and make predictions as to where it’s headed.

Xtended Realities | #008 | AWE2019 AR News and More!
Posted by chrisadmin - June, 1 2019

This week we’ve been watching all news out of Augmented World Expo 2019 in Santa Clara, CA. There’s some huge news we’re getting about new chipsets from Qualcomm, new AR headsets, and some big changes from Google, Facebook and Leap Motion.

Xtended Realities | #007 | The VR Locomotion Problem
Posted by chrisadmin - May, 1 2019

What options does a VR designer have to allow players to move beyond their limited play area? This week we discuss some of the best (and worst) solutions available, and what we think works best.

Xtended Realities | #006 | Valve Index & New Oculus Headsets Reveal/Reviews
Posted by chrisadmin - April, 25 2019

This week we saw final specs & some of the first reviews of not 1 but 3 new headsets – the Valve Index, Oculus Quest, and Oculus Rift S. We compile all this info and share it with you in this week’s podcast.

Xtended Realities | #005 | VR Game Discussion
Posted by chrisadmin - April, 23 2019

In this episode we finally cover some of our favorite VR content! It’s a bit of a mix of older, more recent & upcoming content – both games & immersive entertainment. Most of the experiences we picked are stuff we really enjoyed and wanted to share with the community.

Xtended Realities | #004 | VR & AR News Recap from April
Posted by chrisadmin - April, 18 2019

In this episode we break down all the latest XR news from the 1st half of April. We cover the Nintendo Switch Labo VR, the Valve Knuckles/Index Controllers driver update, PS5 hardware news & how it affects PSVR, Tiltbrush for Oculus Quest, and AR at Coachella.

Xtended Realities Podcast | #003 | The State of Augmented Reality
Posted by chrisadmin - April, 11 2019

This week’s Podcast is about all things Augmented Reality. We take a look at the current state of the market, currently released & upcoming AR glasses, current content, and speculation about the future.

Xtended Realities Podcast | #002 | Valve Index Discussion
Posted by chrisadmin - April, 4 2019

Valve has teased their new VR headset, the Valve Index, and it’s the hottest news of the week! We break down everything we know so far about this headset and speculate on how it will impact the market.

Xtended Realities Podcast | #001 | GDC 2019 Takeaway
Posted by chrisadmin - March, 30 2019

Greetings XR Community! We. Are. Thrilled. To release our inaugural Xtended Reality Podcast! ICVR is a software development studio based in Los Angeles, CA that specializes in VR/AR & emerging tech. This episode breaks down the biggest news coming out of GDC 2019, and gives our take on each announcement.

HaptX VR Gloves:  In-depth Developer’s Review
Posted by Chris Swiatek - October, 9 2018

Total immersion in VR calls for the engagement of all the senses. Current tech does a great job engaging the visual sense and hand presence goes a long way toward making virtual object manipulation feel natural, but the big missing piece right now is a piece of hardware that eliminates the “middleman” factor of controllers, […]

How to Design an App from Scratch Pt. 1 – Core Idea & Product Positioning
Posted by Chris Swiatek - August, 14 2018

“I have an app or product idea. What do I do? Where do I start? What are the next steps for moving forward?” We encounter the same question over and over again when talking to clients and friends who want to develop an app or game.

Star of Autumn – Voice Acting Behind the Scenes
Posted by Chris Swiatek - August, 10 2018

Because Star of Autumn is a narrative-driven game where the player can make their own dialogue choices, voice acting forms the heart of the story. Our prototype heavily features interaction between the player (Riley) and Autumn (the station AI), with some featured lines from Haverty, the station’s lead AI programmer. We were fortunate to work […]

Star of Autumn – Inside the Story
Posted by Chris Swiatek - August, 2 2018

On VR gameplay, emotional storytelling, and AI: take a look inside the story of Star of Autumn. Listen to insights on the project from writer Tony Chivara, founders Ihar Heneralau and Chris Swiatek, and designer Chris O’Neill.

Star of Autumn – Announcement Trailer | VR Adventure Game | HTC Vive | Oculus Rift
Posted by Chris Swiatek - May, 5 2018

View the official Announcement Trailer for Star of Autumn – ICVR’s upcoming VR adventure game. First revealed at VRLA 2018. After 8 years of routine deep-space operation, all contact with Pegasus Station goes dark. It is your job to find out why.

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