Blog

Xtended Realities Podcast | #011 | 360 Video Deep Dive
by Chris Swiatek  |  5 August 2019

Today we look at the world of 360 Video- we tout it, we criticize it, we discuss the biggest market for it.  If anyone is going to attend SIGGRAPH 2019 this year, please come visit us in person at Booth #647/649 and try our Digital Human Project.   02:45  – Google Carboard History https://en.wikipedia.org/wiki/Google_Cultural_Institute 04:31  – Jaunt …

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Xtended Realities Podcast | #010 | E3 XR News
by Chris Swiatek  |  28 June 2019

A look at the recent events from E3 2019 as it relates to the XR community 1:03 –  Quest Ecosystem – No Steam Features! www.reddit.com/r/OculusQuest/com…_steamvr_feature/ – 10:48  – www.reddit.com/r/oculus/comments…ulus_quest_store/ – 9:17 Oculus Quest Development: developer.oculus.com/blog/submittin…s-quest-store/ – 16:31 –  UPDATE: Pavlov is coming to Quest Store – 16:54 –  www.reddit.com/r/virtualreality/…&utm_source=share QA with Oculus’s Jason Rubin (VP of Special Gaming Strategies @ Facebook) – 27:18 –  uploadvr.com/jason-rubin-oculus…est-index-rift-go/ HTC to reveal …

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Xtended Realities | 009 | The State of the VR Gaming Market
by Chris Swiatek  |  7 June 2019

It’s time to have a current look at the state of the VR Gaming market, and make predictions as to where it’s headed. Xtended Realities is a podcast production of ICVR – a software development studio based in Los Angeles, CA that specializes in VR/AR & emerging tech. 1:23 – Size of the market  venturebeat.com/2019/01/24/superd…ill-be-2019s-hit/ 11:01 …

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Xtended Realities | #008 | AWE2019 AR News and More!
by Chris Swiatek  |  1 June 2019

This week we’ve been watching all news out of Augmented World Expo 2019 in Santa Clara, CA. There’s some huge news we’re getting about new chipsets from Qualcomm, new AR headsets, and some big changes from Google, Facebook and Leap Motion. Xtended Realities is a podcast production of ICVR – a software development studio based …

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Xtended Realities | #007 | The VR Locomotion Problem
by Chris Swiatek  |  1 May 2019

What options does a VR designer have to allow players to move beyond their limited play area? This week we discuss some of the best (and worst) solutions available, and what we think works best. Xtended Realities is a podcast production of ICVR – a software development studio based in Los Angeles, CA that specializes …

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Xtended Realities | #006 | Valve Index & New Oculus Headsets Reveal/Reviews
by Chris Swiatek  |  25 April 2019

This week we saw final specs & some of the first reviews of not 1 but 3 new headsets – the Valve Index, Oculus Quest, and Oculus Rift S. We compile all this info and share it with you in this week’s podcast. Xtended Realities is a podcast production of ICVR – a software development …

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Xtended Realities | #005 | VR Game Discussion
by Chris Swiatek  |  23 April 2019

In this episode we finally cover some of our favorite VR content! It’s a bit of a mix of older, more recent & upcoming content – both games & immersive entertainment. Most of the experiences we picked are stuff we really enjoyed and wanted to share with the community. Xtended Realities is a podcast production …

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Xtended Realities | #004 | VR & AR News Recap from April
by Chris Swiatek  |  18 April 2019

In this episode we break down all the latest XR news from the 1st half of April. We cover the Nintendo Switch Labo VR, the Valve Knuckles/Index Controllers driver update, PS5 hardware news & how it affects PSVR, Tiltbrush for Oculus Quest, and AR at Coachella. Xtended Realities is a podcast production of ICVR – …

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Xtended Realities Podcast | #003 | The State of Augmented Reality
by Chris Swiatek  |  11 April 2019

This week’s Podcast is about all things Augmented Reality. We take a look at the current state of the market, currently released & upcoming AR glasses, current content, and speculation about the future. This is a podcast production of ICVR – a software development studio based in Los Angeles, CA that specializes in VR/AR & …

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Xtended Realities Podcast | #002 | Valve Index Discussion
by Chris Swiatek  |  4 April 2019

Valve has teased their new VR headset, the Valve Index, and it’s the hottest news of the week! We break down everything we know so far about this headset and speculate on how it will impact the market. ICVR is a software development studio based in Los Angeles, CA that specializes in VR/AR & emerging …

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Xtended Realities Podcast | #001 | GDC 2019 Takeaway
by Chris Swiatek  |  30 March 2019

Greetings XR Community! We. Are. Thrilled. To release our inaugural Xtended Reality Podcast! ICVR is a software development studio based in Los Angeles, CA that specializes in VR/AR & emerging tech. This episode breaks down the biggest news coming out of GDC 2019, and gives our take on each announcement. 00:00 – Intro 00:43 – …

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HaptX VR Gloves:  In-depth Developer’s Review
by admin  |  9 October 2018

Total immersion in VR calls for the engagement of all the senses. Current tech does a great job engaging the visual sense and hand presence goes a long way toward making virtual object manipulation feel natural, but the big missing piece right now is a piece of hardware that eliminates the “middleman” factor of controllers, …

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How to Design an App from Scratch Pt. 1 – Core Idea & Product Positioning
by admin  |  14 August 2018

“I have an app or product idea. What do I do? Where do I start? What are the next steps for moving forward?” We encounter the same question over and over again when talking to clients and friends who want to develop an app or game. Starting from a blank slate like this can be …

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Star of Autumn – Voice Acting Behind the Scenes
by admin  |  10 August 2018

Because Star of Autumn is a narrative-driven game where the player can make their own dialogue choices, voice acting forms the heart of the story. Our prototype heavily features interaction between the player (Riley) and Autumn (the station AI), with some featured lines from Haverty, the station’s lead AI programmer. We were fortunate to work …

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Star of Autumn – Inside the Story
by admin  |  2 August 2018

On VR gameplay, emotional storytelling, and AI: take a look inside the story of Star of Autumn. Listen to insights on the project from writer Tony Chivara, founders Ihar Heneralau and Chris Swiatek, and designer Chris O’Neill. After 8 years of routine deep-space operation, all contact with Pegasus Station goes dark. It is your job …

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Star of Autumn – Announcement Trailer | VR Adventure Game | HTC Vive | Oculus Rift
by admin  |  5 May 2018

View the official Announcement Trailer for Star of Autumn – ICVR’s upcoming VR adventure game. First revealed at VRLA 2018. After 8 years of routine deep-space operation, all contact with Pegasus Station goes dark. It is your job to find out why. You board the station and awaken Autumn, the ship’s artificial intelligence, only to …

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