The Incredible Machines Bringing XR Stages to Life
by Elena Vega  |  17 November 2021

Simple explanations for complex virtual production systems When you’re annihilating evil forces in a video game world, a single computer or console can get the job done. When you’re creating an entire extended reality environment on a stage using a game engine, you need something a little more powerful. OK, a lot more powerful. Enter […]

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Short Film ‘Away’ Shows XR’s Vast Potential
by Elena Vega  |  15 September 2021

ICVR’s trailblazing game engine tools launch worlds of possibilities — in filmmaking and beyond Imagine filming in different locations without ever leaving the studio — and in a fraction of the usual time. Imagine creating entire worlds on set that look exactly as you picture them, without physically building every component. Now step out of […]

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ICVR’s “AWAY” Named Winner of 5 Telly Awards
by Ihar Heneralau  |  3 June 2021

ICVR’s short film “AWAY” has been named the Winner of 5 Telly Awards in Non-Broadcast category in the 42nd Annual Telly Awards. The Telly Awards honor excellence in video and television across all screens and is judged by leaders from video platforms, television, streaming networks, production companies and including Netflix, Dow Jones, Duplass Brothers Productions, […]

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Tostitos 5 Ways to Cinco: Case Study
by Andrey Deynega  |  19 April 2021

Challenge: Tostitos’ 5 Ways to Cinco commercial features 4 distinctly different locations and times of day. Shot traditionally, this would have required 2-3 days of shooting, and 6-8 weeks of VFX work in post-production. ICVR was hired to figure out a way to execute this project in one shoot day and minimize the post-production work […]

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Remote Working – Tips & Tricks from an International Company
by Ihar Heneralau  |  19 March 2020

The COVID-19 pandemic is limiting the way we interact as human beings, and impacting every facet of our society. For businesses, this means teams working from home as employees follow the practice of social distancing.  For many who are not used to working remotely or don’t have existing processes set up, this shift can be […]

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Xtended Realities | #005 | VR Game Discussion
by chrisadmin  |  23 April 2019

In this episode we finally cover some of our favorite VR content! It’s a bit of a mix of older, more recent & upcoming content – both games & immersive entertainment. Most of the experiences we picked are stuff we really enjoyed and wanted to share with the community.

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Xtended Realities Podcast | #001 | GDC 2019 Takeaway
by chrisadmin  |  30 March 2019

Greetings XR Community! We. Are. Thrilled. To release our inaugural Xtended Reality Podcast! ICVR is a software development studio based in Los Angeles, CA that specializes in VR/AR & emerging tech. This episode breaks down the biggest news coming out of GDC 2019, and gives our take on each announcement.

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HaptX VR Gloves:  In-depth Developer’s Review
by Super Admin  |  9 October 2018

Total immersion in VR calls for the engagement of all the senses. Current tech does a great job engaging the visual sense and hand presence goes a long way toward making virtual object manipulation feel natural, but the big missing piece right now is a piece of hardware that eliminates the “middleman” factor of controllers, […]

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Star of Autumn – Voice Acting Behind the Scenes
by Super Admin  |  10 August 2018

Because Star of Autumn is a narrative-driven game where the player can make their own dialogue choices, voice acting forms the heart of the story. Our prototype heavily features interaction between the player (Riley) and Autumn (the station AI), with some featured lines from Haverty, the station’s lead AI programmer. We were fortunate to work […]

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