Behind the Scenes of a Real-time Pipeline and Game Engine Migration

ICVR

ICVR

Perforce

Perforce

Ihar Heneralau

Co-Founder & CEO

Chris Swiatek

Co-Founder

Jase Lindgren

Visual Effects Specialist and Solutions Engineer for Helix Core

LIVE WEBINAR

About this event: An international animation studio was halfway through the production of a high-profile animated series when they needed to migrate their project from Unity to Unreal Engine. The studio was limited by a strict delivery timeline, fixed budget, and a globally distributed team of 300+ artists working on files saved to their local machines. To meet their deadline, the studio turned to ICVR, a vetted digital production studio known for developing cutting-edge tools and pipelines within game engines. After taking a deep dive into the studio’s processes, ICVR designed and deployed a real-time and multi-studio pipeline for the teams with Perforce Helix Core as its foundation. With the new pipeline, the studio met its deadline and experienced a 97% increase in efficiency and 50% increase in daily number of shots submitted by their lighting artists. Join this conversation with ICVR CEO, Ihar Heneralau; ICVR Co-founder, Chris Swiatek; and Perforce Solutions Engineer, Jase Lindgren to get a behind the scenes look at ICVR’s process and learn how to:
  • - Automate your studio processes for lighting, rendering, and compositing, including animation and asset export from Maya.
  • - Work with Perforce Helix Core to customize pipelines and realize efficiency by giving artists only the assets they need.
  • - Setup your infrastructure to solve common problems in real-time production, including data management and archival.
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Behind the Scenes of a Real-time Pipeline and Game Engine Migration

18 Apr @ 10:00 am - 1:00 pm

ICVR | Behind the Scenes of a Real-time Pipeline and Game Engine Migration

LIVE WEBINAR

About this event: An international animation studio was halfway through the production of a high-profile animated series when they needed to migrate their project from Unity to Unreal Engine. The studio was limited by a strict delivery timeline, fixed budget, and a globally distributed team of 300+ artists working on files saved to their local machines. To meet their deadline, the studio turned to ICVR, a vetted digital production studio known for developing cutting-edge tools and pipelines within game engines.

After taking a deep dive into the studio’s processes, ICVR designed and deployed a real-time and multi-studio pipeline for the teams with Perforce Helix Core as its foundation. With the new pipeline, the studio met its deadline and experienced a 97% increase in efficiency and 50% increase in daily number of shots submitted by their lighting artists.

Join this conversation with ICVR CEO, Ihar Heneralau; ICVR Co-founder, Chris Swiatek; and Perforce Solutions Engineer, Jase Lindgren to get a behind the scenes look at ICVR’s process and learn how to:

  • – Automate your studio processes for lighting, rendering, and compositing, including animation and asset export from Maya.
  • – Work with Perforce Helix Core to customize pipelines and realize efficiency by giving artists only the assets they need.
  • – Setup your infrastructure to solve common problems in real-time production, including data management and archival.

Organizers

ICVR
Perforce
Ihar Heneralau
Chris Swiatek
Jase Lindgren

Venue

Virtual Event
RSVP