What options does a VR designer have to allow players to move beyond their limited play area? This week we discuss some of the best (and worst) solutions available, and what we think works best.
Xtended Realities is a podcast production of ICVR – a software development studio based in Los Angeles, CA that specializes in VR/AR & emerging tech.
00:48 – Explaining the VR locomotion problem
2:56 – Keeping the player in one place
5:46 – Cockpits and vehicles
10:33 – Controller-based movement
18:16 – Teleportation
23:02 – Self-propelled movement
24:18 – Treadmills and other hardware
29:55 – Redirected Walking
31:36 – Massive Playspaces
36:58 – Lightning Round
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