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Xtended Realities | 009 | The State of the VR Gaming Market

Xtended Realities | 009 | The State of the VR Gaming Market
by Chris Swiatek  |  7 June 2019

It’s time to have a current look at the state of the VR Gaming market, and make predictions as to where it’s headed.

Xtended Realities is a podcast production of ICVR – a software development studio based in Los Angeles, CA that specializes in VR/AR & emerging tech.

1:23 – Size of the market  venturebeat.com/2019/01/24/superd…ill-be-2019s-hit/

11:01 – Number of active players, broken down between device/platform www.roadtovr.com/2018-ends-with-a…adsets-on-steam/

14:40 – Player Demographics https://www.statista.com/statistics/83181…ge-session-time/

16:20 – VR Content  (quanticfoundry.com/2019/03/01/vr-adoption/) Sales projections & ROI 18:20https://www.roadtovr.com/vacation-simulat…s-released-april

29:59 – Digital distribution revenue vs. LBE

36:16 – How to make a VR game

43:30 – Future market

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