Power Struggles: The Role of Technology in Shaping Video Game Experiences
The Stage of Innovation: A Dance between Power and Performance
As we head deeper into the current-gen era of PlayStation 5, Xbox Series X, and Series S, and with PC gaming growing more popular by the day, a conversation focused on technical capabilities keeps cropping up. Are AAA games leveraging their impressive graphics to amplify and complement their game design? Can the need for parity between the Xbox Series X and Series S, along with previous generation consoles and many PC builds, drive innovative approaches in game optimization? Will modern audiences broadly accept a game that places mechanics over graphics, or will the best visual experiences continue to dominate the market? Whether a wide-eyed novice or a seasoned veteran, every game developer grapples with the tug-of-war between these two forces.
While it is universally acknowledged that breathtaking graphics do not make a masterpiece, they undoubtedly offer an irresistible allure to players eager for that elusive “wow factor.” Who didn’t see the God of War Ragnarök trailer and think, “Wow, that looks amazing?” However, as players start the game, a choice is immediately present: should you pick performance or resolution modes? Is smoother gameplay worth a considerable visual cut? What makes this a next-gen game, to begin with, the stunning 4K graphics or the ability to run such a complex game at 60 Frames Per Second? The growing might of the current-gen consoles gives developers a sprawling canvas to paint. Still, they also present intriguing hurdles that have kindled vigorous debates within the gaming community.
The Sony PlayStation 5 is undeniably technically superior to the PS4, boasting a robust AMD Ryzen Zen 8 Core CPU and a generous 16GB GDDR6/256-bit memory. Together with the mighty Xbox Series X, flaunting a staggering 12 teraflops of graphics prowess, these consoles have promised gaming experiences we’ve never seen before. Conversely, their less potent counterparts, like the Xbox Series S, present a lower ceiling with only 4 teraflops available, throwing down the gauntlet to game creators to design games that leverage the advanced capabilities of these current-gen consoles while insisting on maintaining compatibility with less powerful machines.
A few years into this console generation, we still see many PS5 releases that continue to make their presence felt on the PS4. Players are now engaging in a fascinating discussion about the defining traits of “next-gen” gaming. The Xbox Series S impresses compared to its predecessor, the Xbox One, but what happens when a game developer is itching to push the Series X to its limits? While focusing solely on the more powerful hardware can be enticing, working to find unique solutions for “weaker” specs can also result in exciting and creative answers, helping to advance the industry.
The Balancing Act: Frame Rate Dichotomy
The technical constraints of a console will often dictate the boundaries of what is feasible, significantly influencing design choices and forcing developers to prioritize specific gameplay elements. The frame rate stands as an emblematic example of this decision-making maze. The face-off between 60 frames per second (FPS) and 30 FPS has shifted within public perception; back then, some gamers insisted there was hardly a difference. Nowadays, if a game doesn’t offer a 60FPS option on current-gen hardware, the news will make headlines and spark sweeping discussions about what it means to be a current-gen game. Admittedly, it’s challenging to experience the thrill of something like Grand Theft Auto V at 60 FPS on modern hardware and then find satisfaction when returning a mere 30 FPS on a PS4.
Regarding frame rates, 60 FPS is often held as a standard benchmark, particularly for fast-paced, adrenaline-fueled games. The ramped-up frame rate can make gameplay feel more fluid and responsive. It offers competitive players a critical advantage over their 30 FPS rivals and consistently results in a product that feels smoother to play. However, this modern standard introduces an essential technical constraint. Each frame must be rendered in a fleeting 16.67 milliseconds, heavily diluting the level of detail that can be generated in each frame.
In contrast, a game running at 30 FPS gifts developers double the time to render each frame, unlocking opportunities for more intricate and higher-quality in-game visuals. Complex particle effects, exquisitely detailed environments, and stunning character models – are all decidedly easier to render at a lower framerate. It’s an intricate balance, a creative challenge that developers have to wrestle with - do they prioritize graphical detail over gameplay fluidity, or vice versa? Naturally, there are pros and cons to both.
Fair Play or Fettered Creativity?
To continue the conversation, we have to consider the elephant in the room: Microsoft’s approach to its Xbox Series X and Series S. Microsoft has imposed a parity requirement for these consoles, dictating that every game crafted for the Xbox Series X must also be compatible with the less impressive Series S. While this rule ensures a level playing field for consumers, delivering a uniform gameplay experience across both consoles, it also tosses an awkward problem into the lap of game developers. Developers are encouraged to find innovative solutions that will make their games equally enjoyable on the Xbox Series X and Series S.
Microsoft maintains that this rule should not notably impact game design significantly, a claim that has been the subject of heated debate since the consoles’ debut. But as time goes by, more and more challenges have been bubbling up, and each studio is tackling them in unique ways. A recent example would be with Larian Studios and their upcoming release of Baldur’s Gate 3.
While the developers have managed to finalize the game for other platforms, successfully preparing for an upcoming launch on PS5 and PC in a few weeks, Larian Studios have hit a roadblock when it comes to the Series S. A core feature of the game is the option for split-screen co-op, something the developers have made clear they feel is integral to the experience. They are, simply put, unwilling to compromise on this feature. The result? An indefinite delay for both Xbox consoles, as the Series S presents a technical roadblock for a feature that demands double the rendering power. There has yet to be a set release date for the game on either Xbox console as the studio works to find a solution for this feature that maintains console parity. It’s inspiring to see a studio stand by its core game design beliefs and work to find an out-of-the-box solution to deliver the experience they want to all players.
Artistry within Constraints: The Gameplay Effect
There are also moments when advanced technical capabilities can act as a guiding light for game design and artistic vision, leveraging impressive tech to enhance the entire design of a game. Take Red Dead Redemption 2 as a case in point. This game is a triumphant display of hyper-realistic graphics, offering an immersive experience underpinned by an astonishingly detailed world. Notably, the game’s design is intrinsically intertwined with its technical prowess; any compromise on the graphics and animation would significantly dilute its core experience. In this case, immersion is a part of the magic, thrusting the players into Arthur Morgan’s world and immersing them in a gritty, heavy, and tangible feeling Old West. If ported to the Switch, the game would offer a unique perspective, spotlighting its core gameplay mechanics amidst the adjusted graphics.
Of course, not all games necessitate high-end technical specifications to deliver a captivating experience. Nintendo’s game design philosophy often prioritizes gameplay innovation over technical showboating. Games such as Super Smash Brothers Ultimate embody this mindset, emphasizing addictive, engaging gameplay mechanics over high-resolution graphics or advanced physics engines. The way technology can enhance a game’s potential should be considered on a case-by-case basis, depending on the context of any game’s design philosophy.
Artistry within Constraints: The Gameplay Effect
The intricate interplay of hardware and software has given birth to a broad spectrum of games, from those prioritizing technical excellence to others championing innovative gameplay mechanics. As the PlayStation 5 and Xbox Series X/S continue to stake out new territories in the gaming landscape, game developers will invariably need to adapt to the constantly shifting technological landscape. Every step of progress is an invitation to explore new opportunities and innovative solutions, shaping the future of game design in unpredictable ways.
At the same time, the argument could be made that constraints, in many ways, foster creativity. An old saying highlights how “Great creativity often comes from working within limitations.” Limitations have often served as the crucible for innovation, spurring developers to think outside the box and find novel solutions to technical challenges. This process keeps the gaming industry dynamic and exciting, leading to surprising and memorable gaming experiences. A fun example is the Blood Moon mechanic in Breath of the Wild and Tears of the Kingdom. A central mechanic with a brooding cutscene showcasing the return of all slain monsters back to the land of Hyrule, this “mechanic” is a cleverly designed technical constraint.
At a certain point, the internal memory of the game maxes out, and it has to reset much of the data it’s storing to run smoothly. What started as a technical hurdle has become a staple mechanic for the series.
Ultimately, the gaming industry’s grand dance between technology and design should not be a competition but a symbiotic relationship. Looking at things through the lens of graphics or gameplay is reductive to designing great experiences. Technology can undoubtedly push the boundaries of what is possible in a game, but ultimately, the art of game design brings these technological marvels to life. The magic happens when these two forces seamlessly meld together, transforming a simple piece of software into an immersive, interactive work of art. Sometimes impressive graphics do matter and can make a game significantly better. Other times a solid and simple art design can elevate a low-budget product with excellent mechanics into the public spotlight. In 2023, developers are offered an opportunity to pursue their vision with fewer technical obstacles than ever before, and ultimately this is the power afforded by current-generation consoles.